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Baking from [Scratch] and Sniff

Adding the joint weights to the character model
Base materials inside Substance Designer using the Adobe Standard Material
Chocolate chunks inside Substance Painter
Post-process in Photoshop
Unedited | Compare | Post Process
Diffuse | Global Illumination | Subsurface Scattering
Refractions | Reflections | Specular
Baking from [Scratch] and Sniff
Published:

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Baking from [Scratch] and Sniff

Published: